Updates
Every game-related change, version by version. Only real improvements to the game – technical housekeeping isn’t listed here.
v0.6.41
Tildown speaks six languages
- The whole game is now available in German, English, French, Italian, Danish and Spanish.
- On first launch Tildown detects your language automatically – from your browser language and your country.
- Once signed in, you can switch language any time in the menu; it stays saved to your account.
- If a text is ever missing for your language, it falls back to English.
v0.6.29
Buildable-land price sign no longer sticks
- The land price sign near the top of the map no longer slides under the status bar and stays visible and readable.
v0.6.28
Tidier controls
- Open windows (info panels, menu) now close with the Esc key.
- No more duplicate info windows stacking on top of each other.
- Fixed a task that accidentally mixed German and English.
v0.6.27
Prettier dusk
- A visible sun now sits in the sky at dusk.
- The crescent moon no longer shows a seam – the transitions between day and night feel smoother.
v0.6.24
Polish for visuals & controls
- Cozier world look: the tile grid is dark green instead of black.
- Better accessibility: a visible focus ring, labels for icon buttons, status cards operable by keyboard.
- Very large money amounts are shown compactly and rounded correctly (up to trillions).
- A negative balance is now shown in red.
v0.6.23
Improvements from a long play-test
- Clearer demolish tool: 🔨 instead of the confusing tractor icon.
- Large money amounts no longer overflow the map (display up to trillions).
- As a guest, your progress is more robustly secured if the browser clears data.
- The “load city by code” field is hidden when you are signed in – your account syncs automatically anyway.
v0.6.22
Critical save fix
- An empty city can no longer overwrite the progress saved in your cloud – no more lost cities when switching devices.
v0.6.17
New name: Tildown
- The game is now called Tildown (previously “Gridhaven”).
v0.6.16
iPhone: bottom edge no longer blocks input
- Panning and zooming near the bottom of the screen work freely again.
v0.6.3
Gentler on battery & device
- The frame rate is capped at 30 fps – less heat and battery drain.
- Traffic is computed more efficiently and runs more smoothly.
v0.6.2
No more hum
- On headphones and AirPods the constant hum of the ambient sound is gone.
v0.6.1
Phone starts straight into the game
- On phones you jump right into the game; the landing page only shows on desktop.
v0.5.17
New main menu
- A central menu (☰) brings account, sound and cloud save together.
- Each account has its own city; “Reset city” is available to everyone.
v0.5.13
Safer building & demolishing
- Confirmations now happen in the game instead of a browser dialog.
- A safeguard prevents accidentally demolishing buildings.
v0.5.11
Legend for traffic & smog
- An on-screen legend explains the colors of the traffic and smog views.
v0.5.10
Longer day, shorter night
- The city sits in the dark less often – daytime now lasts longer than night.
v0.5.7
Offline earnings
- While you are away, on return you are credited what your city earned in the meantime – also after signing in.
v0.5.1
Clearer supply display
- A three-step indicator (covered · almost covered · shortage) shows at a glance where services and goods are lacking.
v0.5.0
Main roads against jams
- Drag over existing roads a second time to upgrade them to main roads with 2.5× capacity.
- Straight roads can now also be drawn on touchscreens.
v0.4.4
Challenges up to a century city
- A new tier of tasks guides you with goals up to 100,000 residents.
v0.4.3
New smog view
- Toggle air pollution as a heatmap and plan parks and distance from industry deliberately.
v0.4.2
Connection matters
- Zones only develop with their own road connection – no more dead buildings inside blocks.
v0.4.0
Split networks made visible
- When workers and jobs sit in separate road networks, that is named and shown.
- A coach helps you out of the welfare trap.
v0.3.2
Water & life
- Waters gain depth and shores; boats, bridge lamps, cloud shadows and birds bring the map to life.
v0.3.0
The city grows taller
- Milestones raise your buildings’ level cap (20 → 30 → 40) – city towers and skyscrapers become possible.
v0.2.0
More detail & lively cars
- A big graphics pass adds more building detail.
- Cars gain volume and a proper isometric perspective.